5/30/2023 0 Comments Bright memory release date xboxThe next unlock is a shotgun with a 20-round drum mag and a massive fire damage special ammo that is quite overpowered. The first weapon is an assault rifle that has 40 rounds per clip and an alternative fire of a tracking high damage shot. The reliquaries are used to unlock extra left bumper and sword-based moves, as well as buff your special ammo which is tied to each of your four weapons. There is a weapon and ability upgrade system tied to Reliquaries which can be found throughout your playthrough or created by earning 100 relics (either from breaking boxes or killing foes). B while running is a powerful slide and you will need to keep moving around during the more intense firefights as Shelia can’t take that much damage before going down. Outside of the stealth section, this is an incredibly fast-paced game. Left trigger aims and right trigger shoots (most of the time, quite often when switching weapons the button didn’t work for a few seconds). The left bumper is a pull enemy in when held down and EMP attack when tapped. Right bumper is a parry/block depending on when it is used and is key to defeating most of the more formidable enemies. B is your sideways and backward dash, X interacts and picks up items, and Y is your sword attack. Slice and Slice Againįirst things first, A is your jump with both a double jump and wall run unlocked from the start. The story isn’t anything special, or even decent, so let’s get into something that is, the combat. At least the meter for being spotted is extremely generous. It feels unnecessary and only there to keep the game from being even shorter. It’s not tough, at least on normal difficulty, but it is a classic “be spotted and you lose” mechanic in a fast-paced action game. Unfortunately, one section of the game is based entirely around stealth, and it’s boring as heck. The story makes no sense, is completely forgettable, and simply serves as a reason to go from one combat arena to the next. Throughout my time I fought 3 or 4 different SAI soldier types, a handful of different ancient soldiers, and a few mythical beasts and it was really good dumb fun. The original Bright Memory title was roughly 45 minutes long, and I ended up clearing normal difficulty in 1 hour and 28 minutes in Infinite. The story finds Shelia (pronounced Shell-e-ah) being called into action to investigate an atmospheric disturbance. There are even “flesh pink” weapon skins for the included shotgun, assault rifle, handgun, and sniper! The Xbox version of the game is known as the platinum edition and you can of course dress this super-soldier up in bikinis, cat outfits, and casual wear to your heart’s content. Shelia is a ninja-soldier bad-ass that has a specialized set of weapons and a super-suit that allows for extremely high mobility and incredible feats of melee damage with her sword. Much like the original Bright Memory, you are tasked with stopping the evil SAI military organization from doing terrible things. You are Agent Shelia of the Science Research Organization. It is very much the Michael Bay of melee & ranged power-based first-person shooters. Nice graphics, solid performance (most of the time), and decent if imbalanced controls are matched with a nonsense story, constantly repeating music, and poor dialogue. It’s surprisingly short, but pretty damned fun while it lasts. Originally announced for Xbox Series consoles back in May of 2020, Bright Memory: Infinite is finally here just over two years later.
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